Originally announced as System Shock Remastered, the System Shock Kickstarter page (from 2016) calls it “a complete remake of the genre defining classic from 1994”. And the last word of that sentence is where the disclaimers already begin. So I jumped at the opportunity to right that wrong with the long-gestation-but-finally-here System Shock remake. But I also regretted having never played BioShock developer’s precursor, System Shock 2 and, by extension, the original System Shock. Later on in the game, when I had the choice to kill or spare a villainous character, I created an all-caps ‘BIG CHOICE HERE’ manual save, then played the game from the two possible choices, like some sort of fracturing of the multiverse. Confronted with a simple locked door, I was blown away by my options: steal a keycard to open it, hack it with one of my abilities, or use an explosive to permanently open it albeit in a very loud way. Long before I was enraptured by Rapture, I discovered I wasn’t just a first-person shooter fan when Deus Ex broke my brain. I’m shocked to admit that my first “Shock” game was BioShock.
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